(Needless to say, this post contains spoilers for the final fight of the game.)
This analysis focuses on two hidden factors that are randomly determined when calculating damage. I’ve made sure that with these disabled damage output is deterministic, barring critical hits and blocked attacks.
Note: This post might be incomplete. Data will be added as I make new findings.
The damage multiplier in chain attacks can be somewhat of a mystery at times, and little to nothing can be found in the official documentation.
Note: this is the result of reverse-engineering. Data should be correct to the best of my ability.
Time to inaugurate this blog!
I’ve got a couple of announcements.